![]() On the bridge you will meet a frightened boy who asks for the recovery his fish. After killing a wolf you will get experience and a dagger. The door is closed, and so open the lock by a thief or let your warrior breach them. It is Apsel - skrymszander, who will ask you to kill a wolf in his workshop. When you will be passing the nymph you will probably see a gray-haired guy standing next to one of the houses. ![]() As a reward for this task you will receive a pearl and a little experience. Talk to her about Jhonen and get a sword that need to be pass him. There is a nymph if you have a bard in the team, let him lead the conversation, and you will get experience. To do this, go to the small coast in the south-west corner of the map. As it turns out his name is Jhonen and he has strange dreams. Then speak with a man standing next to the boats. Old Jed lives here and he will ask you to bring a bottle of wine from the Pomaba’s store. Then go to a small house standing on the water's edge. Go outside, and head to the Pomaba’s store (east of the pub) - you can buy there some equipment. As a reward you get a few coins and some experience. She will tell you about bugs, that are problematic. Right at the beginning speak with the bartender and insistently ask her for drinks. Save offensive spells for the Shadow and keep any magical weapons (even ones like Applebane) to equip against this monster and the many more you'll encounter soon enough.Your adventure begins in a small inn called " Winter Cradle".The lesser crypts contain large numbers of undead so it's worth considering the Turn Undead ability of Clerics and Paladins.Don't sell any of the yeti pelts until you've slain them all, as selling them will devalue them at your next sale.The Yeti Chieftain found near the centre, outside the Vale Ice Cave, has a necklace needed for the quest Mirek's heirloom. Around this area is also a Shadow, which cannot be harmed by regular weapons. Only at the Tomb (upper-right corner) do they respawn. The Lesser Shadows are primarily found guarding the four crypts and Kresselack's Tomb. The ice cave will lead to five more yeti guarding four locked boxes containing loot. The main crypt of the zone, located in the Northeastern corner. It contains magical gear, and also the Sanctum Key. Similar to the Northern Crypt this tomb is optional, although this one contains more and better loot.įound in the Southeastern corner, this crypt is the largest and most populated of the minor crypts. Located along the Northern edge of the map, between the Northern Crypt and Kresselack's Tomb. Northwest of the map's centre, this crypt contains not only some magical gear, but also the Gate Key. Containing little in the way of exciting loot, it is optional, although worth a reasonable amount of experience. ![]() This area is made quite trivial if you have a Cleric in your party (Turn Undead) and to a lesser extent Druid, because they have spells that do bonus damage to undead.Īt the top of the map, right in the middle, lies this crypt. Kresselack's tomb itself contains higher level undead, including Mummies, Ghouls, Ghasts, Wights, Skeletal Mages, and skeletal warriors. You'll need to obtain the Gate Key and the Sanctum Key from the crypts here to gain access to Kresselack's Tomb, which involves killing quite a few skeletons, zombies, and a couple other low-level undead. There are quite a few Yetis scattered around this outside area, which hit hard but are rather slow and easy to kill (ranged weapons in general will make them easy) There are also a few Lesser Shadows, which are very easy to kill but inflict Bad Luck on you (-1 to hit rolls, -5% thieving abilities). Northeast of Kuldahar, Arundel will unlock this area when you take his quest.
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